数字媒体课程

These listings are sourced from Curricunet, and some courses may not be offered every semester. 欲了解更多信息,请联系学术部门,与 咨询 或者参考电流 课程安排和学院目录.

数字艺术入门    ( 3.00 -单位)
介绍数字艺术生产的基本概念、实践和理论. 主题包括传统设计的整合, color, 以及当代数字工具的构图原则.

学生学习成果(SLO)
  1. 使用行业标准工具创建数字媒体,并遵循艺术原则, 设计的要素和设计原则.
  2. Critically analyze the elements and principles of media using appropriate terminology in a critique environment.
  3. 实践过程文件创建的专业方法, 内容修改, 文件存储, 显示, 和分析.

图形设计导论    ( 3.00 -单位)
介绍平面设计的基本视觉元素. Exploration of the principles, concepts, and protocols used for effective visual communication. 培养设计师的创作过程和解决问题的能力. Emphasis on strong conceptual development and solid craftsmanship through design execution. 项目从开始到结束探索图形设计思想的创造性发展.

学生学习成果(SLO)
  1. 解释和应用设计原则.
  2. Critically analyze the elements and principles of design using appropriate terminology in a critique environment.
  3. 实践过程文件创建的专业方法, 内容修改, 文件存储, 显示, 和分析.

数字插图    ( 3.00 -单位)
介绍使用数字工具的插图原理. 通过讲座, demos and assignments students are exposed to and practice digital illustration skills for design, 编辑, 和动画. Emphasis is placed on the use of vector-based tools for artistic drawing and graphic design. Students explore the relationship of digital illustration with the field of 平面设计, 动画与美术.

学生学习成果(SLO)
  1. Create digital illustrations using industry standard tools enlisting artistic principles, 设计的要素和设计原则.
  2. Critically analyze the elements and principles of design using appropriate terminology in a critique environment.
  3. 实践过程文件创建的专业方法, 内容修改, 文件存储, 显示, 和分析.

DIGM 5 -排版    ( 3.00 -单位)
排版探索艺术, 过程, and technical approach to ideating and producing successful 排版 for visual communication and design. 学生使用基于矢量的工具进行创作, 修改, 使用排版作为主要设计元素来放置和设计组合. 主题包括解剖, 分类, 易读性, 意义, 可读性, 历史, 以及印刷术的历史变化.

学生学习成果(SLO)
  1. 识别, 创建 and manipulate all aspects of type and typeface using principles of typographic design.
  2. Critically analyze the elements and principles of design using appropriate terminology in a critique environment.
  3. 实践过程文件创建的专业方法, 内容修改, 文件存储, 显示, 和分析.

DIGM 6A - Photoshop    ( 3.00 -单位)
Introduction to the use of Adobe Photoshop for retouching, editing, and compositing digital images. 学生们拿着他们的原始照片,艺术地调整对比度, 曝光, 色彩平衡, 创建增强的组合. Students also take a number of images and composite images into an artistically balanced and well-designed composition.

学生学习成果(SLO)
  1. 使用艺术和设计原理识别,创建和操作数字图像.
  2. Critically analyze the elements and principles of art and design using appropriate terminology in a critique environment.
  3. 实践过程文件创建的专业方法, 内容修改, 文件存储, 显示, 和分析.

DIGM 7 -设计和布局    ( 3.00 -单位)
Design and Layout focuses on digital and print layouts using design elements and principles. Students 创建 layouts using Gestalt principles, creative concepts, color separation and 排版. 本课程探讨了各种媒体布局的历史, 数码与印刷工艺, 版权问题, 并与各种打印机的最终项目输出工作.

学生学习成果(SLO)
  1. 识别 and use organizational principles in designing layouts for print and digital publishing.
  2. Critically analyze the elements and principles of design using appropriate terminology in a critique environment.
  3. 实践过程文件创建的专业方法, 内容修改, 文件存储, 显示, 和分析.

DIGM 8A -图形设计工作室    ( 3.00 -单位)
平面设计工作室的重点是学生整合设计的原则, 排版, 艺术实践, and layout with digital tools to 创建 design projects that are iteratively investigated, 修订的经艺术修饰的. 学生运用设计的元素和原则进行设计创作. Students 创建, revise and present design projects using various digital tools and mediums.

学生学习成果(SLO)
  1. 使用设计的元素和原则创建设计项目.
  2. Present and critique one's own work and classmates' work with constructive comments that critically analyze the elements and principles of design using appropriate terminology.
  3. 根据设计的元素和原则审查和修改平面设计项目.
  4. 在涉及版权法的情况下应用道德准则, 图像处理, 以及艺术完整性.

DIGM 8B -图形设计工作室II    ( 3.00 -单位)
学生们与一个志愿客户合作,共同构思, 创建, 修改并完成一个平面设计项目. Students experience the types of problems they would need to solve as professional graphic designers. 说明艺术总监可能表达的需求, 创意总监, 项目领导, 为学生提供一个满足这些需求的过程.

学生学习成果(SLO)
  1. 使用设计的元素和原则创建设计项目.
  2. 与客户合作,自信地完成设计项目, 修改, 交付最终项目.
  3. 在涉及版权法的情况下应用道德准则, 图像处理, 以及艺术完整性.

DIGM 10A -动画入门    ( 3.00 -单位)
历史和发展的技术方面的动画检查. 学生使用模拟媒体探索动画原理, 包括, phonotropes, 定格动画, 粘土动画和翻页书. 动画的数字方面也探讨了创建短的迷你动画序列.

学生学习成果(SLO)
  1. 使用行业标准工具创建动画,并遵循艺术原则, 故事结构, 动画制作原则.
  2. Critically analyze the elements and principles of animation using appropriate terminology in a critique environment.
  3. 实践生产文件创建的专业方法, 媒体修正, 文件存储, 筛选, 和分析.

DIGM 11 -视频编辑    ( 3.00 -单位)
介绍使用行业标准软件进行数字视频编辑的艺术. Students explore the theory and practice of various editing styles in order to gain a better understanding of how stories are constructed in the editing room. 通过演示和实践经验, students learn advanced editing techniques with an in-depth examination of the art of the edit. Strong emphasis is placed on post-production techniques that improve the 声音 and image quality of the videos.

学生学习成果(SLO)
  1. 在数字作品中有效体现艺术理念和主题.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.

DIGM 12A -动态图形    ( 3.00 -单位)
Motion Graphics is an introductory course to motion graphics for students who have a strong foundation in 排版 and design. 本课程介绍运动图形学的理论、技术和实践. Students use design elements and principles to 创建 motion graphics that communicate a message or story. 矢量图形, 摄影, 声音, 视频和动画集成在一起,设计引人注目的运动图形.

学生学习成果(SLO)
  1. 在数字作品中有效体现艺术理念和主题.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.

DIGM 13 - 2D动画    ( 3.00 -单位)
2D 动画 is a course that takes the student through the basic concepts and methods for creating 2D animations using 2D animation technology. Students explore the 12 principles of animation using 2D software tools to 创建 short-form animations and tell visually compelling stories. 学生将为他们的作品集创建一个完整的动画作品.

学生学习成果(SLO)
  1. 实践生产文件创建的专业方法, 媒体修正, 文件存储, 筛选, 2D动画分析.
  2. Critically analyze the elements and principles of 2D animation using appropriate terminology in a critique environment.
  3. 使用行业标准工具创建2D动画,并遵循艺术原则, 故事结构, 动画制作原则.

DIGM 14 -三维建模 & 动画    ( 3.00 -单位)
学生学习如何使用材料创建和建模3D对象和角色, 纹理, 浮出水面, 和照明. Students then 创建 3D scenes and animate objects and characters in these scenes using 3D industry-standard animation software.

学生学习成果(SLO)
  1. 创建3D动画使用行业标准的工具招募艺术原则, 故事结构, 动画制作原则.
  2. Critically analyze the elements and principles of 3D animation using appropriate terminology in a critique environment.
  3. 实践生产文件创建的专业方法, 媒体修正, 文件存储, 筛选, 三维动画分析.

网页设计基础    ( 3.00 -单位)
Introduction to the basic design elements required to 创建 a visually compelling website or user experience. 强调设计和布局,矢量图形和风格的一致性. Students learn to 创建 a style guide to ensure continuity of design throughout the build 过程.

学生学习成果(SLO)
  1. 在数字作品中有效体现艺术理念和主题.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.

交互式网页设计    ( 3.00 -单位)
学生使用各种软件技术创建富媒体网站. 网站是用HTML和CSS构建的. 学生使用多媒体软件程序,包括矢量图形, 照片, 字体, 还有视频和动态图像. Website design aesthetics and usability are emphasized as a core component of building websites.

学生学习成果(SLO)
  1. 在数字作品中有效体现艺术理念和主题.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.

交互式网页设计II    ( 3.00 -单位)
JavaScript简介,一种用于向网页添加交互性的脚本语言. Covers the aspects of JavaScript most useful to web designers: basic object-oriented programming techniques; using the Document Object Model to control page elements such as windows, 链接, 形式, and images; working with free JavaScript libraries such as jQuery.

学生学习成果(SLO)
  1. 在数字作品中有效体现艺术理念和主题.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.
  3. Demonstrate the ability to respond productively to feedback from peers and the instructor.

DIGM 20 -数字组合和推广    ( 1.50 -单位)
Development of an artist's/ designer's portfolio and strategies for self-promotion in the art and design industries. 学生将修改现有的项目, 创建高级项目,选择和组织项目进行推广. 包括使用有效的演讲技巧. 包括创建和修改简历,名片,和模板为基础的网站.

学生学习成果(SLO)
  1. 在数字作品中有效体现艺术理念和主题.
  2. Demonstrate strong craftsmanship (using industry standard software and technology) in creating digital work.
  3. Demonstrate the ability to respond productively to feedback from peers and the instructor.